11_Panama_ wrote:Doubling the size would do what to the image?
Are you referring to the actual image size or the number of lines?
Increasing image size with vectors allows one to include small detailed areas that would normally not be visible in non-vector based artwork.
Referring to the lines, increasing the number would make the squares/sections of the sphere smaller and more abundant. I'll be using this as a basic guide line so that the hulls section under construction are perfectly aligned with the perspective.
For instance with the above image, the grid will create a guide for me to have the uncompleted sections of the Death Star II, with proper curving etc. Having more squares in the grid would allow a more finer and detailed look. You can compare it to two 40in TVs, one being able to show 1080p quality and the other 4320p. The 4320p TV would give a more clearer and detailed image versus the 1080p.
11_Panama_ wrote:Also, there's going to be a "shell" on this, wouldn't that cover up the lines?
The lines will be mostly used as just a reference and partially for the texture.
11_Panama_ wrote:Unless the doubling of lines would be a visible on the end product, I guess I would. I really have no clue on doing animation on computers. That includes all programs used. Don't know if you already have, but do you have a link to more of your work?
Right now, there isn't more about the Death Star II than what I have here.